optimized Mod_Alias_GetMesh_Vertices to eliminate memset calls and process arrays...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Dec 2006 10:07:47 +0000 (10:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Dec 2006 10:07:47 +0000 (10:07 +0000)
commitf05b689757d4f063d833be9b9be3d5ba9ea05796
tree4e0fd05a979e1be5ddd43b75a6ce25ca43252efe
parent46b1bbf5438a97afc1b0e5423c56fe7a77479d51
optimized Mod_Alias_GetMesh_Vertices to eliminate memset calls and process arrays independently of eachother in the skeletal blending code, it also has an optimized case for one-bone vertices (the most common case)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6645 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c