added r_showsurfaces rendering mode which illustrates how many surfaces are on screen...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 Mar 2006 07:17:32 +0000 (07:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 Mar 2006 07:17:32 +0000 (07:17 +0000)
commitee49beb243fed81b9b0cdb0b3cc0e30e17913d5c
tree763764ddc9580bb6681c45386c91cc3dd9790522
parentf2033ea3754b3531a570ec7d407f154415047db5
added r_showsurfaces rendering mode which illustrates how many surfaces are on screen (and renders REALLY FAST)
moved r_showcollisionbrushes code to gl_rmain.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6193 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c