added RecursiveHullCheckPoint for quicker tracing of a single point (that is to say...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 May 2002 09:57:49 +0000 (09:57 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 May 2002 09:57:49 +0000 (09:57 +0000)
commitedb31eda13c5f7479eb9e3f3b1bfecc458be3847
tree175c06512cf6f0b5e01f85365f9738ea7395bd3f
parent754c702911eb45a08a4440be5b42e1b9582c0fa5
added RecursiveHullCheckPoint for quicker tracing of a single point (that is to say: start == end)
rewrote RecursiveHullCheck a few times trying to improve it and gave up (epsilons are finicky), mostly reverted, however the mid point calculation is more accurate
(this fixes the 'can't move' bug)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1866 d7cf8633-e32d-0410-b094-e92efae38249
collision.c