implemented vid_samples cvar (antialiasing samples per pixel)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 14 Feb 2008 17:38:09 +0000 (17:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 14 Feb 2008 17:38:09 +0000 (17:38 +0000)
commitecddae3859018ea01887528f3248f03a138be6c3
treec8441f3b8616c9d1789f7533f3a39ef266b7e803
parent42c36cf531913b0b13afab1d0f386c44ae2cc761
implemented vid_samples cvar (antialiasing samples per pixel)
oh and for the record, Windows multisample buffer setup is awful.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8090 d7cf8633-e32d-0410-b094-e92efae38249
menu.c
vid.h
vid_agl.c
vid_glx.c
vid_null.c
vid_sdl.c
vid_shared.c
vid_wgl.c