fix detection of timeout-based lost packets.
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 Dec 2009 08:30:07 +0000 (08:30 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 Dec 2009 08:30:07 +0000 (08:30 +0000)
commiteb4ba64882865ed0e70d3204e80c8f33cb1bc260
treef6625ae5d9b85f59aa558ae5ab73ab7dcfda4232
parent756dc9eb6b0a36c9dcb08cf588cf3b4f7aa14a25
fix detection of timeout-based lost packets.
Now movementloss detection beats all test cases:
- it is 0 in local games :P
- when temporarily setting 100% packetloss, PL and movementloss are about equal
- when permanently setting 50% packetloss, movementloss is about 25% (due to cl_netrepeatinput 1)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9663 d7cf8633-e32d-0410-b094-e92efae38249
sv_user.c