use GL20TU_ enum values instead of constant texture unit numbers, to
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 03:05:29 +0000 (03:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 10 Jan 2008 03:05:29 +0000 (03:05 +0000)
commitea27a30543f2e6cb5eca901c009ecf495858ca81
treeb0a230d8d5f2c4f64948a9c87e95a6cb1d11ec4a
parent44fe4c427b5e62a2ccc81f8ff04f62887c214d2c
use GL20TU_ enum values instead of constant texture unit numbers, to
make maintenance easier
some cleanup

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7944 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c
render.h