]> icculus.org git repositories - divverent/darkplaces.git/commit
now checks tangent vector crossproduct against surface normal to see if the tangents...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Aug 2004 23:31:48 +0000 (23:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Aug 2004 23:31:48 +0000 (23:31 +0000)
commite9098440c58487c37f50420c0dbe83eb846bcc0d
tree7ad1da7a3801d4b3128f1a64c334c42fe3e1df25
parentb4c2e3315a8cde70c9bbc8e9c1dcccded72ad2f5
now checks tangent vector crossproduct against surface normal to see if the tangents came out backwards and flips them if so, this fixed all the nasty bumpmapping problems

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4331 d7cf8633-e32d-0410-b094-e92efae38249
model_shared.c