fix brightness of fullbright entities in r_glsl 1 mode by using a 128
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 11 Aug 2007 10:07:25 +0000 (10:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 11 Aug 2007 10:07:25 +0000 (10:07 +0000)
commite779ed3e51e7171d93367661bffd70953d0127cd
tree67ebf9a50b03d2d2f594f4a916c17ed4704947ff
parent1ca9043187a8f6406182e1056fb7edab4895c82e
fix brightness of fullbright entities in r_glsl 1 mode by using a 128
grey texture instead of white as the fake lightmap for the batch

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7517 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h