make springs use fps- and physics-engine independent movedir values:
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Oct 2009 08:01:15 +0000 (08:01 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Oct 2009 08:01:15 +0000 (08:01 +0000)
commite715e4021280ddf816419e498c70b9aca81a1479
tree0fec801842f418a4ff6f05e470993384f2693b06
parentbbfa10a406fd3f7ae77aa2d3ec8bfba1da795f88
make springs use fps- and physics-engine independent movedir values:
_x = spring constant (also applies to internal constraints), set to -1 for "ultra-hard" joint
_y = maximum spring force to apply (0 = no spring)
_z = dampening (only works if _y is not 0)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9378 d7cf8633-e32d-0410-b094-e92efae38249
world.c