merged RSurfShader_Water_Callback and RSurfShader_Wall_Vertex_Callback and made them...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 May 2004 06:26:07 +0000 (06:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 18 May 2004 06:26:07 +0000 (06:26 +0000)
commite6c4c6decaf7fc67d1b782b54f4cf3e5a9cd5fb0
tree109f6b6b80f41c691e314046f8e3f90487331f0b
parent7f8059c74cecfb6ef3b2aff3cb5cf7fd691b7582
merged RSurfShader_Water_Callback and RSurfShader_Wall_Vertex_Callback and made them more consistent, water lightmaps are now basically supported (vertex though)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4188 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c