fix a bug that caused GL20 render path to always ask for tangents and
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 6 May 2007 10:12:19 +0000 (10:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 6 May 2007 10:12:19 +0000 (10:12 +0000)
commite5da53dfc5fbd1ac9ae704d7ec09f1af6acc3850
tree75b814c7262ed5b7f43571a91351e7c09dd7e3ab
parente363a950fcc943c2d36d0e1e8ca417e2e5542723
fix a bug that caused GL20 render path to always ask for tangents and
normals when rendering models

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7232 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c