simplify glsl code (we can do vec3(y))
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 6 Jun 2009 13:02:26 +0000 (13:02 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 6 Jun 2009 13:02:26 +0000 (13:02 +0000)
commite3b159c024e00ffe2d710034329e7469ac7bc4ef
tree94729a8f533465755541f7e242eaff426f7281e4
parent69ff785376f29c2fc8bbd7c91953d109163ba9e5
simplify glsl code (we can do vec3(y))

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9008 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c