GL_TransformToScreen now properly calculates out[2], thanks to Vic for pointing out...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 20 May 2004 23:05:55 +0000 (23:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 20 May 2004 23:05:55 +0000 (23:05 +0000)
commite3398d6d0804cacfeca760a45db71ed26c25cbd7
tree03f40786d59e008296065f3629fd79d598356866
parent9e11206006fb211ff2b01c32b02cf91f86217e35
GL_TransformToScreen now properly calculates out[2], thanks to Vic for pointing out the flaw

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4206 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
render.h