modified Mod_LoadSkinFrame to set base = r_texture_notexture on failure, this reduced...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 11 Feb 2007 17:44:59 +0000 (17:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 11 Feb 2007 17:44:59 +0000 (17:44 +0000)
commite325fa915f9a75b46c45aa1c176581989a293bf4
tree828770b729adfe9203dfd0a2737aa316f068a060
parent24454d912d09690d8a43ff7a8ee32a86b09c5c49
modified Mod_LoadSkinFrame to set base = r_texture_notexture on failure, this reduced fallback code elsewhere
reworked Mod_BuildAliasSkinsFromSkinFiles, it no longer tries fallbacks if a skin texture fails to load
fixed a crash on missing meshes in a skin file (which are intentionally nodraw, just like in Quake3)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6826 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c
model_shared.c
model_sprite.c