Added a CHANNELFLAG_LOCALSOUND flag for channels playing a client-side sound, such...
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Apr 2004 13:23:20 +0000 (13:23 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Apr 2004 13:23:20 +0000 (13:23 +0000)
commite2f18c83c880b7e61c8c7ba0f45adc819bbb6e1d
tree88cfaa78d7e08007e74e94aeb24a19baa82dfe5d
parentd36745f49c62d68898a6771aed35d2b2acb5ad8b
Added a CHANNELFLAG_LOCALSOUND flag for channels playing a client-side sound, such as menu sounds for instance. Added the ability to pause/resume channels. When the game is paused, all non-local sounds are now automatically paused (previously, no new sound was started during the pause, but those already created were played normally).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4078 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
snd_dma.c
snd_mix.c
snd_null.c
sound.h