More debug code for shaders, this time it preprocesses the shader before saving it...
authortomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 22:47:20 +0000 (22:47 +0000)
committertomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Sep 2010 22:47:20 +0000 (22:47 +0000)
commite1adc7df0732e7b25af3fc9ca3a82c2f1782fda4
treeaf1d91b07d4f42d70efdd47affb1c165f2367dc5
parent30d2b84076b90be73d1838f1c396edcfd9989c69
More debug code for shaders, this time it preprocesses the shader before saving it as an .fx file

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10472 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c