make ClientTime available to ALL shader permutations, not just postprocess, if the...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 Jan 2010 19:50:38 +0000 (19:50 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 Jan 2010 19:50:38 +0000 (19:50 +0000)
commite110bab6a6643da1c62d663ecfb1070156facd6d
tree4b6ba7b3e47964defaf878db9d724efb19f74a59
parent3558031f52b2116fbf2bf4ef4660ec2576fbf831
make ClientTime available to ALL shader permutations, not just postprocess, if the shader defines it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9901 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c