fix shader name in "permutation%s failed for shader %s, some features may not work...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 29 Jun 2007 07:46:15 +0000 (07:46 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 29 Jun 2007 07:46:15 +0000 (07:46 +0000)
commite0b75592f84fcc8051d5f6b248fa256579ea79eb
treedba73a2d82761cffedc4b116bb239928faf672b3
parentfae3f808509f33714801bd1512f025cb6ddc18a4
fix shader name in "permutation%s failed for shader %s, some features may not work properly!" message (previously was hardcoded to glsl/default.glsl);
new command r_glsl_dumpshader that dumps the engine builtin default.glsl file to glsl/default.glsl for editing and trying out stuff

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7456 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c