made lhrandom never return MIN (it already never returned MAX), to fix
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 13 Mar 2009 06:41:13 +0000 (06:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 13 Mar 2009 06:41:13 +0000 (06:41 +0000)
commite08e13fc3d6a529b276d72a6143ba2942822f05c
treeab9cf6cf4cfe36e9e5b62ac54b8fde06e7d3e688
parent814920dd2f335b4451c58bbdde00d27d3cd783a6
made lhrandom never return MIN (it already never returned MAX), to fix
the "stone monster" bug from Quake, where occasionally a monster never
even spawns properly because its walkmonster_start_go function had a
nextthink value of exactly 0

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8806 d7cf8633-e32d-0410-b094-e92efae38249
mathlib.h