more cleanups of R_RenderScene (now r_view_ variables exist which are copied from...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 Mar 2004 18:56:32 +0000 (18:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 Mar 2004 18:56:32 +0000 (18:56 +0000)
commitde136f749e48d977b1aac2481cc062d23974afa2
treeb2c9f8d18d1cc587aa5779f5d821afe890b9383b
parent2dbee12045f16a65478af929fad75de917d1fa2e
more cleanups of R_RenderScene (now r_view_ variables exist which are copied from the r_refdef fields each frame, these variables can easily be reconfigured for texture renders for mirrors or whatever)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3946 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
r_shadow.c
render.h