fix bug in [515]'s csqc code - it was using the literal number 64 for the max players...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 11 Mar 2006 17:22:22 +0000 (17:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 11 Mar 2006 17:22:22 +0000 (17:22 +0000)
commitdc34cd9cda55ec4bea5de8b969e5a9491374578b
tree2933feef9b72be395c744622cd30385d77fdfeb5
parenteacd06327dd5ac3be3800d102e5b56a1efd051b0
fix bug in [515]'s csqc code - it was using the literal number 64 for the max players, not MAX_SCOREBOARD as it should

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6101 d7cf8633-e32d-0410-b094-e92efae38249
protocol.c