added sv_gameplayfix_consistentplayerprethink which defaults on - this
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 Oct 2009 12:35:50 +0000 (12:35 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 Oct 2009 12:35:50 +0000 (12:35 +0000)
commitdbc428d618fb980cd4e4baba4706dd328b08847b
tree93518c5120dbae58b0bbadfe9ce0fea6c7332f07
parent713ff59c3b4958a58e5d1a4365c780c557cb3fcb
added sv_gameplayfix_consistentplayerprethink which defaults on - this
cvar causes SV_Physics to call all PlayerPreThink functions, then move
all players, then call PlayerPostThink functions, then move all
entities, to improve consistency of firing/moving in multiplayer
in singleplayer this has no effect at all (because there is only one
client)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9302 d7cf8633-e32d-0410-b094-e92efae38249
server.h
sv_main.c
sv_phys.c