]> icculus.org git repositories - divverent/darkplaces.git/commit
removed gl_workaround_mac_texmatrix cvar because it seems the entire
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 May 2008 08:13:42 +0000 (08:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 May 2008 08:13:42 +0000 (08:13 +0000)
commitdb63b7b4e507cf5bc5e0c4dc1185bc492461458c
treef76fab7ebf8cdf076c6bfaf6199d326f4f63f2bd
parent91679abf072fec21cd86bfaac3ac34cab512ab45
removed gl_workaround_mac_texmatrix cvar because it seems the entire
problem was solved by moving glActiveTexture calls above glMatrixMode
calls - this may still be an Apple bug, but not an important one

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8275 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c