changed behavior of gl_workaround_mac_texmatrix, reverting to previous
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 May 2008 05:32:28 +0000 (05:32 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 May 2008 05:32:28 +0000 (05:32 +0000)
commitdb4ab7546f9029dacfd0e8bc6ea992c8d96b0eb0
tree72da65b833a2f927a9989756763d798c0b48cb33
parentba6a3d3c2759a59480bd2db8a16b2754fa038785
changed behavior of gl_workaround_mac_texmatrix, reverting to previous
behavior (returning the texmatrix bugs), now the cvar causes a more
general change in behavior where all GL_ActiveTexture calls will also
call GL_ClientActiveTexture, this should make the bug easily toggleable
for debugging purposes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8272 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h