revised water shader, less refraction, more focus on reflections
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Sep 2007 11:52:50 +0000 (11:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Sep 2007 11:52:50 +0000 (11:52 +0000)
commitdaf428090715c897752063d21daac449a0d541b0
tree301f965acc9eea019250438097920e06941b5cb9
parent499e5c85ba52b5d258e4d5ea66439381be719efc
revised water shader, less refraction, more focus on reflections
added MODE_LIGHTMAP shader permutation flag, this simplified the shader
some other cleanup (q3 vertex shaded surfaces should now properly
respond to r_ambient)
implemented internal support for reflection surfaces (as opposed to full
refraction+reflection water effects)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7577 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_brush.h
render.h