changed svc_setangle to cause interpolated turning when spectating (two or more conse...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Apr 2006 03:42:04 +0000 (03:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Apr 2006 03:42:04 +0000 (03:42 +0000)
commitda1866f3c048815988f5986896f72d3c29d749f4
tree294dd819c9ce5a7e5e130b983e0e8e86dce8b225
parentb7fc9e60578522a87a733db0f08349ef039f4904
changed svc_setangle to cause interpolated turning when spectating (two or more consecutive frames with a svc_setangle message), and instant entity updates when teleporting (just one svc_setangle) so you no longer fly through the level when teleporting
changed cl_beams_relative to only apply to the local player (unless set to a value of 2 or higher)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6341 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
cl_parse.c
client.h
view.c