disable COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND because it
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Dec 2009 06:29:45 +0000 (06:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Dec 2009 06:29:45 +0000 (06:29 +0000)
commitd968984bc3431e7170a245d7f70229be8e89b5c9
tree0b0777a71c16b2047ea9ca1a9b490964e3b2e3c0
parentec4de32a3e07ae7193b0609fc7f41a73e8de58df
disable COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND because it
breaks quake (radius damage is not affecting exploboxes if the rocket is
shot at a wall - but does work if shot at the floor, proximity mines in
mission pack 1 don't stick to walls, only floors)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9534 d7cf8633-e32d-0410-b094-e92efae38249
collision.h