curves are now precomputed at load time, and all surfaces are treated as Q3FACETYPE_M...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Aug 2003 00:11:52 +0000 (00:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 25 Aug 2003 00:11:52 +0000 (00:11 +0000)
commitd9646e38bc20efe9d3a07d0e21b0f6e2dc12dae2
tree5ed9bbf9f526259d4aa7d6df00c5ba50e48478e2
parent1c62b35652c52a3fc8f469306c2521bb7502dd7f
curves are now precomputed at load time, and all surfaces are treated as Q3FACETYPE_MESH (or skipped if they have no triangles)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3415 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c