Add support for dynamic textures to the low-level texture handler.
authorblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Nov 2007 00:06:00 +0000 (00:06 +0000)
committerblack <black@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Nov 2007 00:06:00 +0000 (00:06 +0000)
commitd93593c8b32946e96fb1509afd3440fdc6cea0cf
tree5901b2b9f41acf2ca03524e8cf99b8aaea6f25ca
parent83dcd0632d14eca27555ceddcbf39279c7a17f3f
Add support for dynamic textures to the low-level texture handler.
Use R_MakeTextureDynamic to make a standard texture dynamic and set its update callback, etc. and use R_MarkDirtyTexture to mark it dirty (ie. needs an update as soon as it is used again).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7711 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
r_textures.h