fixed bug that made light filter cubemaps not work in GLSL mode (was binding a cubema...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Mar 2006 11:47:11 +0000 (11:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Mar 2006 11:47:11 +0000 (11:47 +0000)
commitd825f40374cf6c88ca0087a23f9a75b8deba26f2
treea4e9c37199d975f0230403a0366834f75e4edccb
parent99c062a65e485d22ccec7c9b199685a552d92d5f
fixed bug that made light filter cubemaps not work in GLSL mode (was binding a cubemap as a 2D texture...  oops)
fixed bug that made sky brush entities not appear when not looking at sky brushes in the world (GL_DepthTest/GL_DepthMask were messed up)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6175 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c