clean up of FL_ONGROUND checks in MOVE_TOSS/FLY/FLYMISSILE/BOUNCE/BOUNCEMISSILE/STEP...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 3 Jul 2006 00:02:30 +0000 (00:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 3 Jul 2006 00:02:30 +0000 (00:02 +0000)
commitd80b44a3ad2fe4a2211b2e810069b59cf04729ff
tree4823f2f67cff9b20130d60ff5135a29e65a69afd
parentd37133f63465fe63e968566aec90bb036cab2877
clean up of FL_ONGROUND checks in MOVE_TOSS/FLY/FLYMISSILE/BOUNCE/BOUNCEMISSILE/STEP code, this fixes items and monsters sometimes being left floating in the air after a trap door opens or when riding a func_train (most notably in the lava room of r1m5 of mission pack 2)
added sv_gameplayfix_upwardvelocityclearsongroundflag cvar to allow the upward velocity gameplay fix to be disabled if desired

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6492 d7cf8633-e32d-0410-b094-e92efae38249
server.h
sv_main.c
sv_phys.c