]> icculus.org git repositories - divverent/darkplaces.git/commit
fix bug in glsl surface shader setup code which was breaking fog
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 09:30:21 +0000 (09:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 09:30:21 +0000 (09:30 +0000)
commitd57896594c05a5b490fa2f8903fb5c3bb025d77f
treef1cdc14992ec5c05debe1fbb57ea83ca74d7c704
parent7842db054947d1818134fc9eefebd37516ab683a
fix bug in glsl surface shader setup code which was breaking fog

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6293 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c