cleaned up vid_glx.c somewhat, it can now quit properly when the close button is...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Aug 2002 15:12:19 +0000 (15:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Aug 2002 15:12:19 +0000 (15:12 +0000)
commitd50e528c1dd3db3c06ef820d05d45a9834f81d49
tree277525f95ba3edfeafcf5ed52dc40d7ff1703203
parent9b7b7c3fb3c17ed9d3c21529673792eafae2bfab
cleaned up vid_glx.c somewhat, it can now quit properly when the close button is pressed (what a mess talking to a window manager, sigh...)

added vid_hidden (iconified or otherwise disabled window - don't render anything) and vid_activewindow (not the active window, don't hog CPU power) to vid_* files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2167 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
host.c
vid.h
vid_3dfxsvga.c
vid_glx.c
vid_shared.c
vid_wgl.c