removed CL_InitTEnts function, moved its contents (cl_sfx precaches) to CL_ParseServe...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Jun 2005 01:10:38 +0000 (01:10 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Jun 2005 01:10:38 +0000 (01:10 +0000)
commitd39f8c7e0427be77cc7dfa504fee8cbccf1684f6
treed65f0154c87fa7bd12bf28794f742c951dd19973
parente3659f7d732ee4b564af752529bc6f0c3b489e8d
removed CL_InitTEnts function, moved its contents (cl_sfx precaches) to CL_ParseServerInfo
removed beam precaches from the beam parsing code to CL_ParseServerInfo so that the precaches are made each level (when it unloads models/sounds) rather than only once (ever!) during the game, this fixed crashes and rendering issues (using the wrong model) with lightning beams
renamed cl_sfx_ and cl_model_ from cl_ prefix to cl. prefix now that they are part of the per-level state

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5446 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
client.h
host.c