v_glslgamma: make GLSL postprocessing take over the job of v_hwgamma completely,...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 16:55:43 +0000 (16:55 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 16:55:43 +0000 (16:55 +0000)
commitd18be15853e21906b834d0add649f300bec9fb4f
tree1b98c711f663a8f876ed41e721998d6605c5c50e
parent1b18dd86b8c702a7895b70a53eca9f9ffb7cbd2b
v_glslgamma: make GLSL postprocessing take over the job of v_hwgamma completely, if set and glsl works. Costs here 1.6ms per frame, so I'll keep r_glsl_contrastboost.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8045 d7cf8633-e32d-0410-b094-e92efae38249
gl_draw.c
gl_rmain.c
vid_shared.c