turn rev8420 "enable transparency on tga skins on mdl/md2/md3 when shader is not...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Jul 2008 09:39:37 +0000 (09:39 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Jul 2008 09:39:37 +0000 (09:39 +0000)
commitcf5b8c6c279111a4dec859a466b468ed6eb69eb6
treeb4510916d316600ee26305a1a9ce41a7181c4544
parentb7faa80a0985a5fbb784a9de8afaa03fe5067d4a
turn rev8420 "enable transparency on tga skins on mdl/md2/md3 when shader is not found" into what it actually WANTED to be (only enable the transparency if the TGA actually is transparent)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8423 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_shared.c
render.h