fixed a (hopefully rare) bug affecting shalrath missiles which caused multiple missil...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Sep 2006 06:37:04 +0000 (06:37 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Sep 2006 06:37:04 +0000 (06:37 +0000)
commitcba77cba279ee116028f42e28aefb28e80538bf8
tree02d542edac3b766d91926fe66297f3d4a9b9e7be
parentb4ab993fe442d27d4e9b919115818e2f1e670590
fixed a (hopefully rare) bug affecting shalrath missiles which caused multiple missiles to explode on successive frames due to the large bounding boxes of the MOVETYPE_FLYMISSILE explosions causing a touch event on the other flying missiles that were not yet near the player, which caused them to explode even though they were being touched by an explosion that was SOLID_NOT

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6595 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c