got rid of leafnums array in edict structure for pvs checking, pvs is now checked...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Oct 2001 07:23:10 +0000 (07:23 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Oct 2001 07:23:10 +0000 (07:23 +0000)
commitc8f4487266cf656bd399f8ab9cba7118947a0911
tree9998438f1b8e1b8e8cf2c4c0069b6071a6b24251
parent5788a4fcfff7cbfe5774f14a4eab8780ef4e43d5
got rid of leafnums array in edict structure for pvs checking, pvs is now checked based on predicted locations of entities, and some reorganizational optimizations of WriteEntitiestoClient
changed an SV_Move call to use the proper MOVE_ define (no behavior change, only cleanup)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@978 d7cf8633-e32d-0410-b094-e92efae38249
progs.h
sv_main.c
world.c