moved almost all R_GetTexture calls into R_Mesh_TexBind
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 Dec 2009 14:04:06 +0000 (14:04 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 Dec 2009 14:04:06 +0000 (14:04 +0000)
commitc8d0a99b50d4ad8f40cff377385bcbbae57349d4
tree69465a49846e999f1656b395afdde0fdf4574431
parent2b286dab9187e2d2f4bce1c51f83a396f28c57c9
moved almost all R_GetTexture calls into R_Mesh_TexBind
removed R_Mesh_TexBindAll
R_Mesh_TexBind now only takes one texture parameter, an rtexture_t *

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9724 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_backend.c
gl_backend.h
gl_draw.c
gl_rmain.c
r_shadow.c