]> icculus.org git repositories - divverent/darkplaces.git/commit
no longer converts vertex-morph model formats to float arrays, instead keeping their...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jun 2006 11:00:21 +0000 (11:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jun 2006 11:00:21 +0000 (11:00 +0000)
commitc84109c5284e467c72cd50f3bdfd866ed3fd86f9
tree613779d645d3e76f8d69c1544d3b009dac8e295e
parent9cf927920f5556ea9784ab437f45f1d3f76e9cb0
no longer converts vertex-morph model formats to float arrays, instead keeping their geometry in the original formats from disk, this saves 1.2MB of memory in e1m2 and might slightly improve load times, it also preserves vertex normals to get rid of shading artifacts on texcoord seams

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6438 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_alias.c
model_alias.h
model_shared.h