use real pixels for r_textshadow instead of virtual ones
authorblub <blub@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 27 Dec 2009 09:51:49 +0000 (09:51 +0000)
committerblub <blub@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 27 Dec 2009 09:51:49 +0000 (09:51 +0000)
commitc755aa281d7df5cfd0e8b621b6a7f649047a86c5
tree02c1089d9a546b616a1d60315a9d1443b41ae56d
parent7f35af958753b1f1c4d29b0e7ba077053e30e088
use real pixels for r_textshadow instead of virtual ones

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9701 d7cf8633-e32d-0410-b094-e92efae38249
gl_draw.c