significant cleanup of input networking code (reorganized and now uses
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 1 May 2007 06:11:48 +0000 (06:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 1 May 2007 06:11:48 +0000 (06:11 +0000)
commitc721f4644146920572d634024215040041217b8c
tree9aff4a541330a48ee6ed8f487427119b76b7bdfd
parent8e14681a4bd2e3d429168b690439bd0c83263a46
significant cleanup of input networking code (reorganized and now uses
frametimes rather than timestamps for queued moves) and some refinements
to prediction code
tried to reimplement the anti-pogostick code and it's partially working
but not completely (mispredicts for one frame each time)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7222 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
client.h
csprogs.c
netconn.c