new cvar r_glsl_contrastboost to do something similar to gamma in the GLSL shader...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 May 2007 12:29:48 +0000 (12:29 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 May 2007 12:29:48 +0000 (12:29 +0000)
commitc6d887e0d9898650dc272ef8598cb5642ba568b0
tree286893f740262e4959f904f74c60d45faadf1773
parenta0288ec2d0a7d549d3215c17f15b202ba046a80b
new cvar r_glsl_contrastboost to do something similar to gamma in the GLSL shader... costs some fps when enabled, but works everywhere, and doesn't grey out as much as gamma (see hector.rbi.informatik.uni-frankfurt.de/nex/img/r_ambient4r_hdr_scenebrightness2r_glsl_contrastboost2.jpg vs http://hector.rbi.informatik.uni-frankfurt.de/nex/img/v_gamma2.jpg)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7377 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h