slight optimization to q1bsp rtlight surface visibility checking, added surface visib...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Mar 2005 01:50:47 +0000 (01:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Mar 2005 01:50:47 +0000 (01:50 +0000)
commitc6af692c5f90dba508434d1d47c30cb1f8ed2965
treebb068458e36d5dad0179841d1250ca287e03615c
parent03e040262964d69c24733989c189dc60f40d2db2
slight optimization to q1bsp rtlight surface visibility checking, added surface visibility checking to q3bsp rtlight rendering (should now be on par with q1bsp rtlight rendering speed)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5054 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c