merged q1bsp and q3bsp surface rendering
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Mar 2005 07:11:41 +0000 (07:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Mar 2005 07:11:41 +0000 (07:11 +0000)
commitc651b263f8a63fa5846df832051d4f5658680a03
tree1ebc0b9a494c88eaefeead1a6894dc72c3617b90
parentc559b98eb6e985475fbe589eb412fc8c44b9e208
merged q1bsp and q3bsp surface rendering
disabled MarkLights based dlights (lightmap dlights, etc) because they're just too hard to maintain (broken AGAIN), and the code for them will be removed soon
renamed r_shadow_whitetexture and related textures to r_texture_white and such, and moved them to gl_rmain for more general use

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5089 d7cf8633-e32d-0410-b094-e92efae38249
13 files changed:
gl_draw.c
gl_models.c
gl_rmain.c
gl_rsurf.c
model_alias.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h
r_light.c
r_light.h
r_shadow.c
render.h