Added dp_waterscroll <scale> <speed> shader keyword as simple simulation of water...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2010 22:00:16 +0000 (22:00 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 13 Oct 2010 22:00:16 +0000 (22:00 +0000)
commitc5ff9341efbe92ce3c66b5c6f744a6efe49823fa
treead0d76df3e4852a8a699d14298c08a3dd3fd1c49
parent60735ece67a401288eb8f3cf957f726f9011b964
Added dp_waterscroll <scale> <speed> shader keyword as simple simulation of water movement, use with dp_water. Works only with r_water 1.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10530 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_shared.c
model_shared.h