rewrote colormapping handling to store colormap_pantscolor and colormap_shirtcolor...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 11 Sep 2005 11:48:17 +0000 (11:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 11 Sep 2005 11:48:17 +0000 (11:48 +0000)
commitc2799187559cb7fcddd24318e72fc0656c67116f
tree05686a42f629c7d7de02bfeeb983650222d1b087
parent74e5ebeb9653bf7b9e2611ec5cdbc1c04c3b4321
rewrote colormapping handling to store colormap_pantscolor and colormap_shirtcolor in entity_render_t rather than having the annoying palette lookups in the renderer, while doing this I removed support for fullbright rendering of colormap colors 14 and 15 (this shouldn't really affect anyone, stock quake did not even let you use these colors, and they're ugly colors anyway :)
rewrote portions of surface renderer again, to improve readability and overbright handling, this shouldn't change anything visually

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5720 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
client.h
gl_rmain.c
gl_rsurf.c
model_shared.h
r_shadow.c