fixed viewmodel (it wasn't drawing because it's matrix was empty), fixed a bug with...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 29 Aug 2002 14:14:34 +0000 (14:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 29 Aug 2002 14:14:34 +0000 (14:14 +0000)
commitc205aefdd43177a9f184f90b9af53c3adf7a90d1
treee8e588a35512e6326a40f94d35f1cf6bb985070e
parent5c351a00804cee0cf6fd642ed16b03e719f7a953
fixed viewmodel (it wasn't drawing because it's matrix was empty), fixed a bug with scaling in Matrix4x4_CreateFromQuakeEntity (and Matrix3x4 to match), added some extra code to Matrix4x4_Invert_Simple (and Matrix3x4) to further clarify the scaling inversion

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2310 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
matrixlib.c