optimized phys_moveentities (in cgame.c) so it doesn't waste so much time
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Aug 2002 09:47:21 +0000 (09:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Aug 2002 09:47:21 +0000 (09:47 +0000)
commitc1bca25ad7aace521aa36e1c0f663e45fce1ce6d
treefddd12017579f31249bae729aacbf23108d8581b
parentf5822de9dd7f185161528e3830692ae75bbeef67
optimized phys_moveentities (in cgame.c) so it doesn't waste so much time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2195 d7cf8633-e32d-0410-b094-e92efae38249
cg_math.h
cgame.c