modified Q1BSP loader to generate lightmap fragments on its own, rather than relying...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Mar 2006 06:49:25 +0000 (06:49 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Mar 2006 06:49:25 +0000 (06:49 +0000)
commitc1272e4849f43abafecd41b29dd97e01858a7b75
tree1abd49519e18f56e6d5369a6467bfdcb8720d59c
parent69a9f6bb4ea7d2a62b22238da58fe99d0ebd41d8
modified Q1BSP loader to generate lightmap fragments on its own, rather than relying on the texture manager, this greatly shortens r_texturestats reports and reduces memory usage a bit (less gltexture_t structures), and modified R_UpdateTexture to be able to update fragments

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6155 d7cf8633-e32d-0410-b094-e92efae38249
cl_video.c
gl_draw.c
gl_rsurf.c
gl_textures.c
model_brush.c
model_shared.h
r_textures.h